Any surface previously using screen-space reflections now gets a big RT upgrade - but it's fair to say that the improvement varies on a per-scene content. It's available on both Series S and X consoles, deployed primarily on water throughout the game. Multiple modes are available in this one but our primary focus is on the newly embellished enriched mode, which adds DXR ray tracing and a whole bunch of extras. Watch on YouTube Here's the Digital Foundry breakdown on the new Hellblade upgrade for Xbox Series consoles, stacked up against the last-gen Xbox One X rendition of the game. QLOC - who handled the impressive Switch port - take point here, with the studio promising updated materials, particles, pushed out draw distances, new frame-rate options and hardware-accelerated ray tracing reflections. This new revision of the game may have come as something of a surprise, but it's certainly welcome - it's a great way to re-introduce gamers to the original before the sequel completes development, while at the same time, Hellblade continues to attract new players on Xbox Game Pass, so why not revise the title for a generation of users? The first surprise is that the upgrade for Series consoles isn't actually by Ninja Theory itself specifically. And now, Hellblade returns, looking better than ever before thanks to an Xbox Series console upgrade. Its powerful exploration of mental health challenges made it stand out from the crowd - and with over six million copies sold, the game was a tremendous success, scaling beautifully from high-end PCs down to Nintendo Switch. Developer Ninja Theory delivered an exceptional game within a limited budget, combining beautiful audio-visuals with solid technical underpinnings provided by Unreal Engine 4. Hellblade: Senua's Sacrifice left quite an impact when it released some years ago.
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